Silent aim
Three targeting paths — Viewport, Mouse and Raycast — so the aim behaviour matches how a shot is actually resolved.
A compact external built around one idea: precise, predictable aiming without a wall of toggles. Silent aim, wall-aware raycast targeting, per-weapon FOV and a profile system that stays out of the way.
No filler modules. Each feature is one control, tuned to behave the same way every session.
Three targeting paths — Viewport, Mouse and Raycast — so the aim behaviour matches how a shot is actually resolved.
Uses the engine's own ray path, including a separate wallbang switch for the moments you want to shoot through geometry — and off otherwise.
A single 0–120° slider, converted properly under the hood, so the aim cone is the same on every weapon and every resolution.
Boxes, names, distance and health drawn straight from live instance data. Sorted so the nearest target is always readable first.
Keeps the session alive without moving your character. One toggle, in Settings, off by default.
Named presets per game and per weapon setup, stored locally and switched from the overlay.
The binary is not a stock build. Selected routines are lifted into a custom bytecode VM after linking, and an integrity watchdog re-hashes the code section and import table every few hundred milliseconds.
Current build: v1.0. Keep payload.dll next to Lumix.exe — it is required at start-up.
Checksum is published with each release.
Windows 10/11 x64, the Roblox client signed in, and administrator rights. The overlay is a DirectX 11 window, so no external renderer is needed.
They resolve shots differently. Viewport works in screen space, Mouse drives the cursor, and Raycast uses the engine's ray path so walls and hitboxes are handled the same way the game handles them.
With Raycast selected, wallbang lets targets behind geometry stay valid. It is a separate switch, off by default, so normal aiming keeps line-of-sight requirements.
Download the new build and replace both files. Configs live in %APPDATA%\Lumix\Configs and survive updates.