v1.0 · Windows 10/11 · x64

Aim like you
mean it.

A compact external built around one idea: precise, predictable aiming without a wall of toggles. Silent aim, wall-aware raycast targeting, per-weapon FOV and a profile system that stays out of the way.

Overlay
DirectX 11
Aim modes
Viewport · Mouse · Raycast
Configs
Per-profile

Everything you actually use

No filler modules. Each feature is one control, tuned to behave the same way every session.

Silent aim

Three targeting paths — Viewport, Mouse and Raycast — so the aim behaviour matches how a shot is actually resolved.

Raycast targeting

Uses the engine's own ray path, including a separate wallbang switch for the moments you want to shoot through geometry — and off otherwise.

FOV control

A single 0–120° slider, converted properly under the hood, so the aim cone is the same on every weapon and every resolution.

ESP

Boxes, names, distance and health drawn straight from live instance data. Sorted so the nearest target is always readable first.

Anti-AFK

Keeps the session alive without moving your character. One toggle, in Settings, off by default.

Config profiles

Named presets per game and per weapon setup, stored locally and switched from the overlay.

Built to stay quiet

The binary is not a stock build. Selected routines are lifted into a custom bytecode VM after linking, and an integrity watchdog re-hashes the code section and import table every few hundred milliseconds.

  • Post-link VM — three core routines never exist as native code in the file.
  • Integrity watchdog — any breakpoint or byte patch kills the process immediately.
  • Encrypted strings — API names are decrypted at runtime, not stored readable.
  • Stripped metadata — no PDB path, no debug directory, no section names.

Get Lumix

Current build: v1.0. Keep payload.dll next to Lumix.exe — it is required at start-up.

  • Windows 10 or 11, 64-bit
  • Roblox client installed and signed in
  • Run as administrator
  • DirectX 11 capable GPU
Download Lumix

Checksum is published with each release.

FAQ

What does Lumix need to run?

Windows 10/11 x64, the Roblox client signed in, and administrator rights. The overlay is a DirectX 11 window, so no external renderer is needed.

Why are there three aim modes?

They resolve shots differently. Viewport works in screen space, Mouse drives the cursor, and Raycast uses the engine's ray path so walls and hitboxes are handled the same way the game handles them.

What is the wallbang toggle?

With Raycast selected, wallbang lets targets behind geometry stay valid. It is a separate switch, off by default, so normal aiming keeps line-of-sight requirements.

How do I update?

Download the new build and replace both files. Configs live in %APPDATA%\Lumix\Configs and survive updates.